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Gristmill Studios Forum • View topic - The Leviathan Project.

The Leviathan Project.

Here is where you can talk about and show off your projects in Xenominer

Company Logo.

Option 1
18
45%
Option 2
22
55%
 
Total votes : 40

The Leviathan Project.

Postby XxHyde840xX » Sat Feb 09, 2013 6:11 pm

Voting Option 1
Voting Option 2

Just a quick update folks! We currently have another forum in DESPERATE need of some fresh blood. We can't keep all the info in one spot at its unsightly and quite frankly, I don't expect anyone to read the multitude of posts in this particular thread. So without further ado here it is:

All the relevant info from this topic is either there or is gonna be transcribed in the next little while socif u haven't already please register and keep in touch with us over there!

At the very least please read this post! It contains information both about what the project is, and various links to more info! Thanks for your time folks!

The Vision

LV-92178 "Leviathan" was found accidentally during a routine survey mission by Mr. Hyde when he crash landed on the surface due to a switch failure. After an extended stay, he was ultimately rescued and on return to Earth, he founded the Leviathan Corporation. Using money from his lawsuit settlement and other investors, this LLC was created to return to LV-92178 and colonize it for the purpose of mining the rich minerals found there. Though uninhabited and having a toxic atmosphere, modern technology will make short work of adapting the surface to luxurious living for the colonists. Space is limited for this exciting opportunity to leave the ragged confines of Earth and colonize a new world!
 
CEO Hyde

Duties: Ensuring the Leviathan Corporation runs smoothly and that the department heads have what they need to suceed by leading us to a brighter future.
 
 
Office of Zoning, Infrastructure and Resource Control

Duties: ensure the relays being built are correctly placed in relation to other relays, core sites, storage facilities, management of plot assignments and CIC codes
Director: Filled by janx
 

Office of Corporate Communications

Duties: help me and the other Officers communicate ideas, legislature, rules, zoning, etc effectively between each other as well as Leviathan Corporation employees.
Director: ARCLIGHT545
 

Office of Materials Acquisition

Dutes: plan and coordinate mining operations, prospect for ores, help organize storage depots. Will work alongside Cheif Zoning Officer/Cheif Relay Offcer.
Director: MordecaiWolf
 

Office of Design, Engineering, Research and Planning

Duties: Consult with materials acquisition and community members about building templates and general esthetics regarding community wide building schemes. Also is to aid the architectural officer, CZO and the CRI with issues pertaining to the design of the community as whole. Discuss with officers as well as other builders/miners etc on improving visual appeal of project. Also responsible for leading teams of builders to create works of art, sculptures, carvings etc.
status: Filled by crininson/shanethepyeguy

Head of Security

Duties: Ensuring the safety and security of the assets and employees of the Leviathan Corporation in our pursuit for a Brighter Tomorrow.
Status: filled by HAWKSHADOW.

Leviathan Corporation Employee Handbook

Welcome to Leviathan Corporate. As a new employee of LC, you are expected to learn and understand the rules that make our company a great place to work at and our employees the most effective at doing their jobs.

Each new employee will be issued a Colonial Identification Code (CIC), which is a 3-color code that identifies that colonist's holdings. Employees are expected to know their CIC and identify what other CICs they are authorized to work in.

Each Plot is denoted by a Relay circle, usually a 50x model. It should have a Marker Post (MP) that displays the effective CIC for that Plot. Each employee will recieve on Plot and be designated as the Plot Manager by virtue of the displaying his own CIC on the Plot via the Marker Post. As Plots are developed, an Employee may request an additional Plot for them to build more projects on.

Basic guidelines are as follows:
Employees will only take resources from their own Plot, community plots (as denoted by community MP's, or by authorization by the Plot Manager
Employees must not remove man-made blocks if they did not place them
Employees must not modify, trap or damage man-made structures they did not build, unless given permission by the Plot Manager
Employees must not enter private structures or mines, unless given permission by the Plot Manager
Employees must not attack or harrass other employees as this is a violation of UNSC Biological Rights Code 513.67 Section C
Employees will respect the company colors (black and red) though dress code will not be strictly enforced.

We hope that you find LC an excellent place to work and that you quickly become a valued contributor to the team. If you have any questions, feel free to ask a Director or even the CEO, Mr. Hyde. As they say in space, "We have an open Airlock policy, just don't let the Xenopods in."

To further improve your relations with your fellow employees, please consider the following general courtesy tips:
do not exccessively babble, sing or talk on the microphone as it blocks others from talking
if you hear somebody else trying to say something, stop talking and let them speak
When working together, do not mine or build directly where another person is, as you will get in their way or injure them with your tool.
Try to share resources by dropping off extra blocks at the community storage facilities.
Watch your language and be polite as best you can. Not every spacer cusses like a sailor.

Of course none of this would be possible without the wonderful staff at Gristmill Studios so please check out their website and subscribe to the forums if you haven't done so already. (Guest Users I seeeeee youuuuuu :P ) Here's the main link for all things Gristmill
Relevant links:

Project Leviathan Forums

Rules, Regulations, Company Information, basically everything you need to know as either an Officer or Employee of the Leviathan Corporation.

Running Polls for Voting and a Suggestion Box

- planning utility

MordecaiWolfs image album

Xenominer Wiki.

Bot script programmer for Gristmill Forums/Leviathan Forums
Last edited by XxHyde840xX on Tue Mar 05, 2013 1:02 am, edited 12 times in total.
XBox Live Gamertag: XxHyde840xX
Active Contract: The Leviathan Project
Link to Project Thread:
XxHyde840xX
 
Posts: 174
Joined: Sat Jan 26, 2013 8:37 pm
Location: Ontario, Canada

Re: The Leviathan Project.

Postby shanethepyeguy » Sun Feb 10, 2013 1:02 am

How large are the plots? I like to build large scale. :D
shanethepyeguy
 
Posts: 458
Joined: Fri Sep 21, 2012 1:51 pm

Re: The Leviathan Project.

Postby still crosshair » Sun Feb 10, 2013 1:06 am

Had a questian when multiplayer is put out how do you think it shoud be done. I am going to quote the way other games do this just because it is easyer than telling how each does this. the xbox MC way or the castal minner way I would like the castal minner way more if posable and it would let you make this project as a open world and then people that are not your friend or others friend could join you and if you want only friends than put it on private where only people invited can join you.just a idea here but that would allow you to check out others worlds even without being there friends unlike MC where its friends or invites from friends.
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still crosshair
 
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Re: The Leviathan Project.

Postby XxHyde840xX » Sun Feb 10, 2013 2:58 am

XBox Live Gamertag: XxHyde840xX
Active Contract: The Leviathan Project
Link to Project Thread:
XxHyde840xX
 
Posts: 174
Joined: Sat Jan 26, 2013 8:37 pm
Location: Ontario, Canada

Re: The Leviathan Project.

Postby still crosshair » Sun Feb 10, 2013 3:04 am

yes it is sad but true that some would rather destrory than build kill than save and be a villan than a super hero and even if its just to prank a friend it is still a problem that would have to be dealed with.The only thing I could say that could be done to counter this would be the every one on a tab and the abilidy to build or break or use items next to there name but then every 5 seconds host has to stop building to kick a greaffer or liment someones abilitys
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still crosshair
 
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Re: The Leviathan Project.

Postby TheFirstAxel » Sun Feb 10, 2013 3:08 am

I'm in. If the engine can handle all the changes we'll be making than this will be an awesome undertaking. I'll build a massive hangar for the holding of various vehicles and such, as well as any other construction that others need assistance with
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Re: The Leviathan Project.

Postby still crosshair » Sun Feb 10, 2013 3:13 am

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still crosshair
 
Posts: 2956
Joined: Wed Nov 07, 2012 10:17 pm
Location: Hanging on the mountain

Re: The Leviathan Project.

Postby XxHyde840xX » Sun Feb 10, 2013 3:14 am

XBox Live Gamertag: XxHyde840xX
Active Contract: The Leviathan Project
Link to Project Thread:
XxHyde840xX
 
Posts: 174
Joined: Sat Jan 26, 2013 8:37 pm
Location: Ontario, Canada

Re: The Leviathan Project.

Postby still crosshair » Sun Feb 10, 2013 3:16 am

WATCH out I think they are talking in code trying to seek past your deffience system and launching missles at your house after steeling your stuff
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still crosshair
 
Posts: 2956
Joined: Wed Nov 07, 2012 10:17 pm
Location: Hanging on the mountain

Re: The Leviathan Project.

Postby TheFirstAxel » Sun Feb 10, 2013 3:22 am

Um.. I uh... Idk what you could be talking about good sir. My intentions are strictly honorable *Shifts eyes back and forth*
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