Single/Multiplayer Game Modes / Features / Maps

Things you'd like to see in the game.

Single/Multiplayer Game Modes / Features / Maps

Postby BushKillFalls » Mon Dec 09, 2013 3:10 pm

I will try and keep this list updated with Ideas Submitted

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Singleplayer Modes

Wave Mode ( Defending Against Attacking Hordes )
Infiltration Mode ( 1 Key AI Labled and maybe 2 Guards Defended by Hordes)

Singleplayer Features

AI Ally/Allies
Goodies Dropped by AI
Goodies Found in Storage Containers ( Minerals to make Batteries, Batteries, Guns, Metal Panels to put up for Barricades)
Picks ( A version that can place but maybe not Pick or limiting Pick Place to Items Found also acts like Close Combat Weapon)

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Multiplayer Modes

Wave Mode ( Defending Against Attacking Hordes )
Infiltration Mode ( 1 Key AI Labled and maybe 2 Guards Defended by Hordes)
Survival Mode ( Survive Extreme Elements Amongst the Fighting)
Capture the Orb Mode ( Basic Capture the Flag)
Secure the AI Core Mode ( Basic Capture and Hold Ground. AI Core activates a Centriforge near by giving Holder an advantage if minerals had)
Random Tournament Mode
Timer Mode

Multiplayer Features

1-3 Teams (So you can make an Unbalanced Team Game so everyone has to watch their Flanks)
AI Ally/Allies (To even Team if desired. Make a Game with 3 Humans on different teams play like a 4-4-4 game instead of just 2-1 or 1-1-1)
Goodies Dropped by AI
Random Inventory Items Dropped by Players (Batteries, Rockets, Meds, Rads) (Not their entire Inventory)
Goodies Found in Storage Containers ( Minerals to make Batteries, Batteries, Guns, Metal Panels to put up for Barricades)
Picks ( A version that can place but maybe not Pick or limiting Pick Place to Items Found also acts like Close Combat Weapon)

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Map Types
Crater Field
Massive Crater
Caves
Tunnel Complex
Arena
Station
Landing Pad
Bio-Dome
Massive Pit
Ice Tree Forest
Tall Tower
Last edited by BushKillFalls on Mon Dec 09, 2013 11:14 pm, edited 8 times in total.
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Re: Single/Multiplayer Game Modes / Features

Postby BushKillFalls » Mon Dec 09, 2013 3:13 pm

Wave Mode

Typical Hordes of Venators / Bots / New AI Types Attacking in waves

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Options that Should be associated with this mode:
Pick a Specific Mob to Fight
Pick a Random Mob to Fight (Each wave is Different)
Select How Many Rounds to Fight ( Including an Unlimited Option that will end in your destruction or total game failure)
Singleplayer
Multiplayer

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Options that would be nice to see in this mode:
Teams ( Having 2 Teams and the AI Targets Equally but the Opposing Team can get some shots in)
Everyone Respawns if 1 Person Survives
1 Life to Live

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Last edited by BushKillFalls on Mon Dec 09, 2013 9:13 pm, edited 13 times in total.
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Re: Single/Multiplayer Game Modes / Features

Postby BushKillFalls » Mon Dec 09, 2013 3:13 pm

Infiltration Mode

A Map with a Secure Area like a Bunker, Tunnel, or Building. Label 1 Double Health AI Player as the Target. Label 2 AI Players as Guards with Double Damage. Have a Horde of AI Players to get through to kill them.

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Options that Should be associated with this mode:
Rounds ( 2 Points for the Target 1 Point for the Guards)
Timer ( Get the Target before it Gets Away)
Singleplayer ( Increased Mission Level if Target Killed. Guards Not Necessary to Kill )
Multiplayer ( Points to the Killers)

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Options that would be nice to see in this mode:
Teams ( Having 1-3 Teams and the first to kill the target gets the Rounds Point)
Every Man for Themselves
Everyone Respawns if 1 Person Survives ( If Multiple Rounds are Selected)
1 Life to Live ( Less Teams to Play against if Multiple Rounds Selected)

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Last edited by BushKillFalls on Mon Dec 09, 2013 10:11 pm, edited 10 times in total.
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Re: Single/Multiplayer Game Modes / Features

Postby BushKillFalls » Mon Dec 09, 2013 3:14 pm

Survival Mode

Survive a Doomed Moon where Hordes of Venators are Fleeing through your Battlefield as Increased Meteors Crash all around you. Try and Survive the Natural Elements while trying not to get Shot at the same time.

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Options that Should be associated with this mode:
Rounds ( Last Team Standing, 2 Points to 1st, 1 Point to 2nd( If 3 Teams), 0 Points to Last Place)
Rounds ( 1 Point per Kill )
Rounds ( Number of Rounds to Fight)
Timer ( Most Kills at the End Wins)
Timer ( Set Timer Length)
Multiplayer ( Only)

______________________________________________________________________


Options that would be nice to see in this mode:
Teams ( 1-3 Teams... Watch your Flanks)
Every Man for Themselves
Everyone Respawns if 1 Person Survives ( If Teams and Multiple Rounds are Selected)
1 Life to Live ( Less Players or Teams to Play against if Multiple Rounds Selected)

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Last edited by BushKillFalls on Mon Dec 09, 2013 10:12 pm, edited 7 times in total.
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Re: Single/Multiplayer Game Modes / Features

Postby BushKillFalls » Mon Dec 09, 2013 3:15 pm

Capture the Orb Mode

Smear the Guy with the Glowing Orb. When Holding the Orb you get double hit Points but are restricted to a Pistol. Good Luck with that! :D

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Options that Should be associated with this mode:
Select How Many Rounds ( Include an Unlimited Option)
Timer ( How Long are the Rounds)
Select How Many Points ( How Many Points End a Round)
Multiplayer ( Only)

______________________________________________________________________


Options that would be nice to see in this mode:
Teams ( 1-3 Teams)
Everyone Respawns if 1 Team Member Survives
1 Life to Live ( You can't go on if you don't Survive)

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Last edited by BushKillFalls on Mon Dec 09, 2013 10:10 pm, edited 4 times in total.
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Re: Single/Multiplayer Game Modes / Features

Postby BushKillFalls » Mon Dec 09, 2013 3:15 pm

Secure the AI Core Mode

Find and Secure the AI Core. Defend it against the Enemy until the Time Runs Out. Run the World Clock Out to Stop other Teams From Scoring or Travel to Capture Areas Quickly and Extend the Game.

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Options that Should be associated with this mode:
Select How Many Rounds
Select How Many Captures Per Round
Select How Long to Hold an Area
Multiplayer ( Only)

______________________________________________________________________


Options that would be nice to see in this mode:
Teams ( 1-3 Teams)
Everyone Respawns if 1 Person Survives
1 Life to Live
Every Man for Themselves
Select How Much Time is On the World Clock
World Clock ( Adds 30 Seconds for each Successfully Held Area)
World Clock Only Runs Out when no one is Holding an Area.


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Last edited by BushKillFalls on Mon Dec 09, 2013 11:03 pm, edited 3 times in total.
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Re: Single/Multiplayer Game Modes / Features / Maps

Postby BushKillFalls » Mon Dec 09, 2013 3:21 pm

Random Tournament Mode

Not Simply A Random Option but a Tournament of Random Games combining different Modes and Options. A Flash Screen showing the Options Selected would be nice to see while Loading.

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Options that Should be associated with this mode:
Rounds ( Select how many Random Tournaments to Play)
Multiplayer ( Only)

______________________________________________________________________


Options that would be nice to see in this mode:
Teams ( 1-3 Teams)
Everyone Respawns if 1 Person Survives
1 Life to Live
Every Man for Themselves

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Last edited by BushKillFalls on Mon Dec 09, 2013 11:05 pm, edited 4 times in total.
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Re: Single/Multiplayer Game Modes / Features / Maps

Postby BushKillFalls » Mon Dec 09, 2013 3:23 pm

Timer Mode

Who can get the Most Kills before Time Runs Out!

______________________________________________________________________


Options that Should be associated with this mode:
Select How Much Time to Fight ( Including an Unlimited Option)
Multiplayer ( Only)

______________________________________________________________________


Options that would be nice to see in this mode:
Teams
Everyone Respawns if 1 Person Survives
1 Life to Live
Every Man for Themselves

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Last edited by BushKillFalls on Mon Dec 09, 2013 10:43 pm, edited 4 times in total.
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Re: Single/Multiplayer Game Modes / Features / Maps

Postby Timpraetor » Mon Dec 09, 2013 3:25 pm

BushKillFalls wrote:Timmer Mode

This mode is the mode in which everyone tries to become me!
--==--
Tim
- brucoder on XBOX Live, Timpraetor on Steam and Desura
- Grav Boots - The official VDS - Venator Defense System!
True space exploration will become a reality when the governments get out of it and corporate greed takes the reins!
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Re: Single/Multiplayer Game Modes / Features / Maps

Postby BriarFae » Thu May 29, 2014 7:03 am

a new bot AI, when they're attacking

if there are 4 then 1 will try to flank you
until you kill 2 out of the 3 that are advancing as a team
then the surviving attacker and the flanker will regroup

the flanker should have a long range weapon (sniper, rocket, assault)
if you can read this your to close
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