can make better, more detailed maps then you Devs have.
And the other 50% of people (likely my role) will make odd maps :
- -bland
-par cor
-unbalanced
-bizarre and unique but fun
no offence intended
but it would add to the variety of maps, if you let us.
edit:my brain storming:
- -ice tree orchard on rolling hills
-office building(s) or art gallery
-sideways levels floating over the void
-a single large warehouse with piles of crates, also catwalks
-siege /Zone defence (attackers VS defenders). Attackers drop from ship in the sky. Defenders advantage in the Fort /complex. Zone(s) in the front half of the Fort.
-pipe connector labyrinth (N, S, E, W, Up, Down} random intersections)
-space port with control tower, landing zones, confusing (lol) baggage area using Gravpanels, waiting lounge, radar and satellite dishes, etc.
-a fleet of ships in space, like the asteroids but with airlocks, interior rooms and corridors (and the thrusters have Gravpanels to push you if you are behind them, oops)
-a Mine with shafts, tunnels, and rooms with rock pillars
-space station port
-space station habitat (wheel shaped)
-a large void of Space with 2 shuttles and several small com satellites (to perch on)
-a radio telescope farm with maintenance access to each dish in the array
-a colony of landers on a desert (like future manned mission to Mars)
-3D snapshot of a comet with it's tail(particles)
-a (giant) surreal hybrid of Easter Island's Moai , and England's Stonehenge
-trenches with a dozen or so small Zones in little bunkers and gun nests. 2 ammo holes
-a kill/death map with a lucrative Zone in the middle that is in the ground so you must make a hole to stand in to activate it, making you a sitting duck (hope your team's supporting you)
-an exposed tower with Zones of higher value on higher floors
-a battle field with lots of "sand bag" cover made out of valuable blocks. Mining your coves r for more points
-cat & mouse in and on a "forest" Hoodoos (close quarters) http://en.m.wikipedia.org/wiki/Hoodoo_(geology)
http://blog.oregonlive.com/terryrichard/2009/06/large_DSC_1525.JPG
-a valley /ravine with a city carved into opposing cliffs
-cat & mouse (no Zones or Crates) in an untamed mountain range (like the back end of Titan Valley)
-a mine with a lot of Crates. And a large mine shaft with Zones at the top and bottom.
-a fire fight on a giant triple helix
-a hill with a ruin of a fort on it surrounded by fully buried vaults. 6 drop pods in a circle around the hill , 3 per team alternating
-subway system of gravpanels (looks like Wack-A-Mole from the surface)
-a maze clogged with crates
-an arena with randomized back-ways using chutes and gravpanels