First XenoMiner mod

Modding Xenominer for PC.

First XenoMiner mod

Postby NCrawler » Sat Aug 16, 2014 2:01 am

I went ahead and threw together a small texture mod for the game as a proof of concept. If you would like to check it out you can download from here:

http://www.mediafire.com/download/v4wil ... s_v1.2.zip

Changelog & Screenshots
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v1.2 - 08/19/2014
--Added new background loading screen
--Added new computers
Image

v1.1 - 08/16/2014
--Added new air tanks
Image
--Added new ingots
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--Added new circuit boards
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--Added new capacitors
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--Added new CPUs
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--Added new batteries
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v1.0 - 08/16/2014
--Intitial proof of concept release
--Retextured helmets
Image
Last edited by NCrawler on Tue Aug 19, 2014 10:37 am, edited 2 times in total.
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Re: First XenoMiner mod

Postby still crosshair » Sat Aug 16, 2014 2:38 am

Yea it worked for me even while using the WIP textures and the helms look pretty good. I only seen 2 though.
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Re: First XenoMiner mod

Postby NCrawler » Sat Aug 16, 2014 9:29 pm

Added some new items to the mod. Check out the first post for changelog and screenshots.
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Re: First XenoMiner mod

Postby Timpraetor » Sat Aug 16, 2014 11:19 pm

These look really sharp.

You need one more Helmet for the TrueSight Specs - the current visor color is sort-of purple.
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Re: First XenoMiner mod

Postby NCrawler » Sat Aug 16, 2014 11:24 pm

Timpraetor wrote:These look really sharp.

You need one more Helmet for the TrueSight Specs - the current visor color is sort-of purple.


Yeah, I'll make one as soon as I get a new version of the game. Need to know the position in the ItemSheet to add it.
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Re: First XenoMiner mod

Postby Demon King Lamb » Sun Aug 17, 2014 1:36 am

Awesome Man! I'll certainly check it out. I'm waiting till the Update to come out so I can really Mod me some textures.
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Re: First XenoMiner mod

Postby BriarFae » Sun Aug 17, 2014 8:58 am

I like it.
Is 1 of those bars the ceramic!?
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Re: First XenoMiner mod

Postby Gristmill » Sun Aug 17, 2014 10:30 pm

Love the icons.

Moved this topic to the new Modding forum.
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Re: First XenoMiner mod

Postby brian » Sun Aug 17, 2014 11:43 pm

buried in the agreement license that you most like read top to bottom, it clearly states we can grab any modded images and use them in the game royalty free...

Ok - I didn't read the license agreement either.
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Re: First XenoMiner mod

Postby still crosshair » Sun Aug 17, 2014 11:51 pm

brian wrote:buried in the agreement license that you most like read top to bottom, it clearly states we can grab any modded images and use them in the game royalty free...

Ok - I didn't read the license agreement either.


Well... Thats fine with me :) guys it is your images I am modding after all. No clue if NCrawler is on the same page as me or not.
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