Terrain Destruction Change

Always a popular place, tell us what you want what you really really want.

Terrain Destruction Change

Postby Timpraetor » Tue Aug 26, 2014 1:28 pm

Currently, when you use a rocket on terrain blocks, the result is a loss of blocks. Could that be made more realistic and have the bulk of the blocks simply be tumbled to new positions around the blast point?
- brucoder on XBOX Live, Timpraetor on Steam and Desura
- Grav Boots - The official VDS - Venator Defense System!
True space exploration will become a reality when the governments get out of it and corporate greed takes the reins!
Posts: 829
Joined: Mon Jan 21, 2013 3:04 pm
Location: N Phoenix, AZ

Re: Terrain Destruction Change

Postby BushKillFalls » Tue Aug 26, 2014 4:17 pm

More like a Chance of Scatter or 100% Scatter? Some blocks being destroyed makes sense I always thought...
Xbox360 Gamertag :BushKillFalls
Leviathan Project : Officer of R&D
Leviathan Project 24/7 World : Host
Posts: 1697
Joined: Sun Jan 20, 2013 8:51 pm
Location: Xeno

Re: Terrain Destruction Change

Postby QWERQY » Tue Aug 26, 2014 6:11 pm

itd be cool if they did that but wouldnt it stress the game or cause lag or is something like that hard to achieve?
Tales of Antydra: Ignoble. Go read the first two words of "part: 1"

Best music ever^
User avatar
Posts: 392
Joined: Sun Aug 03, 2014 12:27 am
Location: RaumCorporation Asteroid Base 0-1

Re: Terrain Destruction Change

Postby cyr133 » Wed Aug 27, 2014 7:21 am

It would be cool too if you blasted...say silicon...and some glass blocks showed up as a result of the intense heat...that sort of thing. Of course it could be random.

Looking at the behaviour of the biomass spitting bugs creating new blocks on the fly, and biomass being generated randomly from other dead mobs, maybe this mechanic isn't too far of a stretch for the current codebase?
Posts: 20
Joined: Mon Aug 25, 2014 1:05 pm

Return to Feature Requests

Who is online

Users browsing this forum: No registered users and 1 guest