Terrain Destruction Change

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Terrain Destruction Change

Postby Timpraetor » Tue Aug 26, 2014 1:28 pm

Currently, when you use a rocket on terrain blocks, the result is a loss of blocks. Could that be made more realistic and have the bulk of the blocks simply be tumbled to new positions around the blast point?
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Re: Terrain Destruction Change

Postby BushKillFalls » Tue Aug 26, 2014 4:17 pm

More like a Chance of Scatter or 100% Scatter? Some blocks being destroyed makes sense I always thought...
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Re: Terrain Destruction Change

Postby QWERQY » Tue Aug 26, 2014 6:11 pm

itd be cool if they did that but wouldnt it stress the game or cause lag or is something like that hard to achieve?
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Re: Terrain Destruction Change

Postby cyr133 » Wed Aug 27, 2014 7:21 am

It would be cool too if you blasted...say silicon...and some glass blocks showed up as a result of the intense heat...that sort of thing. Of course it could be random.

Looking at the behaviour of the biomass spitting bugs creating new blocks on the fly, and biomass being generated randomly from other dead mobs, maybe this mechanic isn't too far of a stretch for the current codebase?
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