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Gristmill Studios Forum • View topic - Xeno equipment!
Page 1 of 4

Xeno equipment!

PostPosted: Tue Sep 09, 2014 1:30 am
by RoadKill
Imagine items based on Xenotech. They would become unlocked after collecting a certain amount of Xeno blocks. For Example:
Xeno Armor= collect 1000 Xeno wall blocks; has a high chance of not taking damage Drawback: 4X cost to repair than top regular armor
Xeno pick= 1000 Xeno conduit, 50 Xeno doors, 10 Xeno power cores; Extremely quick pick, uses less power when harvesting Xeno tech or placing blocks. Drawback: Short range
Xeno Weapon= 500 Xeno conduit, 500 Xeno material(the dark purple blocks), 40 Xeno doors, 25 Xeno power cores; Extremely powerful laser. Drawback: consumes massive energy

Of course, the price tag for any of these would be huge. I mean, if you're gathering this stuff for a corporation like they are not going to attempt any reverse engineering on any of this? And with the rarity of the tech gather missions and time limit, it could take a while to achieve the requirements for such items. Any thoughts, or other ideas along this line?

Re: Xeno equipment!

PostPosted: Tue Sep 09, 2014 1:34 am
by QWERQY
I agree with all of these and maybe a few more items but I can'tthink of anything

Re: Xeno equipment!

PostPosted: Sat Sep 20, 2014 4:55 pm
by Timpraetor
The issue there is that we don't have the technology to create the Xeno components. We can only mine them and use what's already there. Additionally, the Xeno tech blocks are sort of Contraband since we weren't supposed to mine them in the first place (that's why it;s a timed mission - the authorities are on the way to lock the site down).

Re: Xeno equipment!

PostPosted: Sat Sep 20, 2014 4:59 pm
by still crosshair

Re: Xeno equipment!

PostPosted: Sat Sep 20, 2014 8:16 pm
by Timpraetor
... if there is ever a black market :lol:

Re: Xeno equipment!

PostPosted: Sat Sep 20, 2014 9:12 pm
by BriarFae

Re: Xeno equipment!

PostPosted: Sat Sep 20, 2014 9:22 pm
by QWERQY
Actually if someone wanted to we could actually start a black market

Note: I'm not setting it up :3

Re: Xeno equipment!

PostPosted: Sat Sep 20, 2014 10:02 pm
by still crosshair

Re: Xeno equipment!

PostPosted: Sun Sep 21, 2014 1:40 am
by RoadKill
Black markets will always be around as long as there are items that are illegal and there are those with cash willing to buy. And I'm not saying it is exactly Xenotech, just human knock-offs. I mean really, one can pick up superior 'wire' and can't use in in their tech? While a true Xeno pick would have longer range, almost instant 'beaming', and use almost no energy on the toughest material, what I purposed has short range, slightly faster than normal dig, and maybe 1/2 energy consumption. It bugs me that it can be taken apart at the molecular level and stored as energy and still can't be replicated in any way. The computer systems would get an EXACT read-out of it. Otherwise it couldn't re-assemble it, or pick it up in the first place. Plot hole one could drive an Empire Star Destroyer through....

Re: Xeno equipment!

PostPosted: Sun Sep 21, 2014 1:57 am
by BushKillFalls