Xeno equipment!

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Re: Xeno equipment!

Postby RoadKill » Thu Sep 25, 2014 11:46 pm

ARCLIGHT545 wrote:Ya know Roadkill, Ive read through everything you've said so far, and while interesting, you've managed to ignore the biggest plot device so far. He who writes the story, establishes the plot the way they want it, and makes the rules.


I have played several tabletop RPGs and I know this to be quite true for each GM (Game Master) even if two GMs run the same game. No two D&D worlds are the same due to different GMs.

ARCLIGHT545 wrote: Rather than enjoying the game and the interesting worlds, technology, and experiences, players always seem to have this bug up their ass about transforming the game into something different.


Now this is really something. In what way am I suggesting a change to the game? I could have sworn that I was taking what was already in there and having something to work for that is balanced and fit in with the story.

ARCLIGHT545 wrote: Either you can adapt and enjoy the game or you won't. Trying to make it fit your vision of reality or fantasy is pointless since you have no control over it and no matter how you try to justify it, in the end, It is not your decision.


From this, I'd guess you were against ANY suggestion for feature requests.

I've posted a suggestion, gave reasonable and logical ways to incorporate it into the story, did my best to make it balanced, and it's up to Gristmill as what to do with it. The best GMs I've played with listen to players on subjects they bring up and if correct, concedes the point to the player and works it into the game. If wrong, the GM will tell them how or why it won't work. These are the fun games. Bad GMs don't listen to anything and have it their own way all the time. These lose all their players over a short time. I've liked the settings of the Xenominer universe and have found Gristmill to be a good 'GM'.
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Re: Xeno equipment!

Postby Guitarguy1133 » Fri Sep 26, 2014 12:36 am

Roadkill just ignore him. He likes to tear people down telling them their ideas are stupid and pointless. it's just his way of showing envy. :lol: love you arc <3
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Re: Xeno equipment!

Postby RoadKill » Sat Sep 27, 2014 12:15 am

Thanks Guitarguy. Actually, I had fun tearing apart arc's quote. If one doesn't want to be shot, don't walk in front of a guy with a gun who is pulling the trigger. Right? :D
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Re: Xeno equipment!

Postby QWERQY » Sat Sep 27, 2014 12:18 am

RoadKill wrote:Thanks Guitarguy. Actually, I had fun tearing apart arc's quote. If one doesn't want to be shot, don't walk in front of a guy with a gun who is pulling the trigger. Right? :D


No you give the guy with the gun a hug :D
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Re: Xeno equipment!

Postby RoadKill » Fri Oct 03, 2014 1:51 am

Qwerqy, did you just cyber-hug me? :D
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Re: Xeno equipment!

Postby QWERQY » Fri Oct 03, 2014 2:32 pm

RoadKill wrote:Qwerqy, did you just cyber-hug me? :D


Yes! :lol: Cyber-hugs for everyone!!!!!!!!!!!!!!
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Re: Xeno equipment!

Postby Gamma949 » Fri Oct 03, 2014 7:07 pm

Dont hug me
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Re: Xeno equipment!

Postby QWERQY » Fri Oct 03, 2014 11:13 pm

Gamma949 wrote:Dont hug me


*hugs you*
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Re: Xeno equipment!

Postby Gamma949 » Fri Oct 03, 2014 11:28 pm

QWERQY wrote:
Gamma949 wrote:Dont hug me


*hugs you*

Ahhh stop it!
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Re: Xeno equipment!

Postby Timpraetor » Sat Oct 04, 2014 11:11 am

Okay you too, get a room. :lol:
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