Early Adopter+ Alpha Build Release

Announcements about XenoMiner

Early Adopter+ Alpha Build Release

Postby Gristmill » Thu Jul 25, 2013 12:17 pm

"Early Adopter" purchasers (and up) will be receiving download instructions this evening with our first "Alpha" build. You'll get to see the new Mega Terrain we've been working on (textures etc are very, very alpha) ... there should be 4 distinct biomes right now.

Massive Crater
Badlands
Floating Islands
Canyons

Alpha builds will be released in "demo" mode. Like the real demo, they will not save - this is primarily to protect your regular game saves from corruption and loss; it is also because the elements in these builds will be fluid and unstable from release to release, and we don't want to have to write a conversion if you dig up "Super Not Cool Voxel" and we decide to remove it later.

NOTE: It will take some time *after* our day jobs to send these emails. Please be patient. I will post HERE when we've sent them to everyone. If after I post here you haven't seen an email (and you've checked your spam folder) then PM us about not getting it so we can hook you up.


Thanks all, this should be very exciting, we hope to get some great feedback about it over the next few days.
Gristmill
Site Admin
 
Posts: 1515
Joined: Thu Sep 20, 2012 1:23 pm

Re: Early Adopter+ Alpha Build Release

Postby Gristmill » Thu Jul 25, 2013 11:26 pm

All Alpha emails have been sent, please check your inboxes and spam folders.

Hit us with your forum name so we can attach you to the feedback forum, instructions are in the email.

Enjoy!

-grist
Gristmill
Site Admin
 
Posts: 1515
Joined: Thu Sep 20, 2012 1:23 pm


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