Stability Patch 2.15 in Progress

Announcements about XenoMiner

Stability Patch 2.15 in Progress

Postby Gristmill » Wed Nov 06, 2013 1:45 pm

We're working our way through a stability patch to help sew up the loose ends and crashes that 2.1 - 2.14 have introduced. We've knocked out most of the really annoying crashes and are tracking down the last couple.

We expect to move this into testing by early next week. After that we'll be more comfortable with doing some kind of Content update.
Gristmill
Site Admin
 
Posts: 1515
Joined: Thu Sep 20, 2012 1:23 pm

Re: Stability Patch 2.15 in Progress

Postby Gristmill » Fri Jan 24, 2014 5:51 pm

We're towards the end now, testing is very positive. We should be putting it up for review within the next few days.
Gristmill
Site Admin
 
Posts: 1515
Joined: Thu Sep 20, 2012 1:23 pm

Re: Stability Patch 2.15 in Progress

Postby still crosshair » Fri Jan 24, 2014 10:58 pm

Gristmill wrote:We're towards the end now, testing is very positive. We should be putting it up for review within the next few days.


What about PC ?
The TCD 1471 !!!
Spoiler: show
Image

Image

Image
User avatar
still crosshair
 
Posts: 2955
Joined: Wed Nov 07, 2012 10:17 pm
Location: Hanging on the mountain

Re: Stability Patch 2.15 in Progress

Postby Gristmill » Fri Jan 24, 2014 11:02 pm

We generally release PC when it is ready, which tends to be the same time Xbox goes into review (as obviously then the build is made and ready)
Gristmill
Site Admin
 
Posts: 1515
Joined: Thu Sep 20, 2012 1:23 pm

Re: Stability Patch 2.15 in Progress

Postby still crosshair » Fri Jan 24, 2014 11:05 pm

Gristmill wrote:We generally release PC when it is ready, which tends to be the same time Xbox goes into review (as obviously then the build is made and ready)


OK I was just wondering if PC would be held back till Xbox passes review.
The TCD 1471 !!!
Spoiler: show
Image

Image

Image
User avatar
still crosshair
 
Posts: 2955
Joined: Wed Nov 07, 2012 10:17 pm
Location: Hanging on the mountain

Re: Stability Patch 2.15 in Progress

Postby Gristmill » Wed Jan 29, 2014 12:41 pm

We plan to post 2.15 for Review this afternoon or this evening. I'll post the official announcement then.
Gristmill
Site Admin
 
Posts: 1515
Joined: Thu Sep 20, 2012 1:23 pm

Re: Stability Patch 2.15 in Progress

Postby froganox13 » Wed Jan 29, 2014 2:13 pm

YAAAY! (what do you get for buying downgate?) ;)
-Cpt Maple of Task Force 13
-CODENAME: FROGANOX
-Xbox gamertag:FROGANOX
froganox13
 
Posts: 49
Joined: Fri Jan 24, 2014 4:03 pm
Location: [CLASSIFIED]

Re: Stability Patch 2.15 in Progress

Postby Gristmill » Wed Jan 29, 2014 2:18 pm

Access to 3 unique voxels, a new armorsuit, and start with the plasma rifle and tier 2 gear to make new worlds faster to spin up.
Gristmill
Site Admin
 
Posts: 1515
Joined: Thu Sep 20, 2012 1:23 pm

Re: Stability Patch 2.15 in Progress

Postby still crosshair » Wed Jan 29, 2014 2:32 pm

Gristmill wrote:Access to 3 unique voxels, a new armorsuit, and start with the plasma rifle and tier 2 gear to make new worlds faster to spin up.


Let me guess the mother of Perl along with the bloodstone and plasma cores. Probably the darkrise armor is the armorsuit included. You can get the 3 unique voxels and other stuff on PC already via here http://www.gristmillstudios.com/xenominer-pc/
The TCD 1471 !!!
Spoiler: show
Image

Image

Image
User avatar
still crosshair
 
Posts: 2955
Joined: Wed Nov 07, 2012 10:17 pm
Location: Hanging on the mountain

Re: Stability Patch 2.15 in Progress

Postby froganox13 » Wed Jan 29, 2014 3:14 pm

Gristmill wrote:Access to 3 unique voxels, a new armorsuit, and start with the plasma rifle and tier 2 gear to make new worlds faster to spin up.
You guys are awesome
-Cpt Maple of Task Force 13
-CODENAME: FROGANOX
-Xbox gamertag:FROGANOX
froganox13
 
Posts: 49
Joined: Fri Jan 24, 2014 4:03 pm
Location: [CLASSIFIED]


Return to XenoMiner Announcements

Who is online

Users browsing this forum: No registered users and 2 guests

cron