Xenominer 2.15 Released

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Xenominer 2.15 Released

Postby Gristmill » Sat Feb 01, 2014 12:46 pm

2.15 just published, it will trickle out to everyone over the course of the day.

As always we don't control when the update happens, if you have to download it more than once, if hitting X to update doesn't do anything, etc. That's all controlled by Live and out of our hands.


Fixes:
Multiple green screen fixes, this should take care of about all the ones we've been seeing.

Auto save fixed, should work now.

Bot script saving fixed.

Red tier relay range fixed.

Duplicate items on death fixed.

Double draining tanks fixed.

Dark rise armor recipe fixed.


Features:

Grav panels added, these push in all directions.

New awesome mini map.

Unlock code for Downgate. Recon class.

Downgate code unlocks special blocks and gear-plus better starting stuff.

Massive memory savings.

New blocks, Grav Panel and Reinforced Glass.
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Re: Xenominer 2.15 Released

Postby LeeFesler » Sat Feb 01, 2014 2:35 pm

I loaded it up and no update. :c so I redowloaded the game, loaded it up. Then got the option. But every time I press X, it won't let me. -_-
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Re: Xenominer 2.15 Released

Postby pickaxe of tungsten » Sat Feb 01, 2014 2:38 pm

You shouldn't have done that. Since XNA is not that great at updates it will take a while to actually get the update
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Re: Xenominer 2.15 Released

Postby Kasdar » Sat Feb 01, 2014 2:59 pm

LeeFesler wrote:I loaded it up and no update. :c so I redowloaded the game, loaded it up. Then got the option. But every time I press X, it won't let me. -_-


just click B, and you will notice you have the new version :) I did the same thing
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Re: Xenominer 2.15 Released

Postby still crosshair » Sat Feb 01, 2014 3:13 pm

PC ?
The TCD 1471 !!!
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Re: Xenominer 2.15 Released

Postby LeeFesler » Sat Feb 01, 2014 3:17 pm

Kasdar wrote:
LeeFesler wrote:I loaded it up and no update. :c so I redowloaded the game, loaded it up. Then got the option. But every time I press X, it won't let me. -_-


just click B, and you will notice you have the new version :) I did the same thing



That worked!! :D thanks. :) but each time you load the game it gives you the option. XD
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Re: Xenominer 2.15 Released

Postby still crosshair » Sat Feb 01, 2014 7:10 pm

I took a look at the update on xbox and it looks pretty good. I like that the mini map is the same yet new at the same time.I like how spawn shows up on the mini map as well. I also noticed what Looked like a new texture for structural ferrocrete. I cannot wait for PC to get the update but until then I will be on the 2.14 version.
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Re: Xenominer 2.15 Released

Postby LUMPdizzle666 » Fri Feb 07, 2014 3:06 am

So I must say that I love the mini map and my Logo's I build show up real nice :-)
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Re: Xenominer 2.15 Released

Postby mandrill » Mon Feb 10, 2014 6:58 am

I purchased Xenominer (Open Beta) from gamersgate - should I be awaiting an update to 2.15 on that site or can I get it elsewhere?

Thanks
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Re: Xenominer 2.15 Released

Postby Gristmill » Wed Feb 12, 2014 1:08 pm

I'll check on them this evening, sorry about that.
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