XM 2.5 should be making its way through the servers now.
We're working on the PC build, will post when it's available.
Updates:
New Air System: You can now use Condensers to condense breathable air out of the thin and hostile Xenos atmosphere. Use Ducts to pipe the air around your base and Vents to disperse it to a room. New meters show when you are in a breathable area (you won't use up your oxygen tanks) and pointing the PICK at an Air System will display statistics about its flow.
Truesight Specs: A new helmet with embedded scanners that highlights nearby ore through solid rock. When activated, clicking the right thumbstick (like using Zoom on other helmets) will turn on Truesight. Ores will glow through your surroundings and pulse, each ore has it's own color. Now you'll be able to spot all that "impossible to find" Silicon that you've been missing.
New Blocks: Condenser, Vent, Duct
Centriforge Cleanup: We've cleaned up the Centriforge interface so there are fewer tabs and a lot less paging required when crafting.
Map Simplification: Power and Relay rings no longer clutter the map with their fill, instead they will only show a border ring for their radius.
BUG FIXES
Centriforge now properly uses up items when repairing (before screen exit).
Containment Units will now properly spill their contents before being dug up when a Multiplayer Client digs one up.
"Ghost Players" should now be fixed, no more missing connected players.
Bot scripting fix: canceling a Macro edit will no longer overwrite the main script.
GravPads are back to their normal function, they no longer also push one block "east" of themselves.
We also have a Major Content Update already in the pipe. This update cycle should be much much shorter (weeks not months). We'll be bringing in the Magma and Arctic biomes (some of which we've shown on FB earlier) and a few new blocks.