2.02 is now in review.
Bugs Addressed:
NETWORK
Should effectively eliminate Host lag with 4+ players.
Should effectively eliminate Host lock-up on player quit or auto-save (small frame drops persist but not the whole-game freeze it was)
Container swaps should no longer happen
Failed voxel changes now properly rewind
Clients can again edit the world when the host is out of range (world reverting)
GENERAL
Greenscreens on weird edge cases with intractable items ... one of the "ThreadAbortException"s
Greenscreen when booted while looking at a menu
Lit Wall Panels fixed
SAVING
Autosave should function properly again. If you crash you should revert to last autosave (10 minutes) ... not when play began. The cache was not properly flushing.
MOBS
Improved AI Path-finding (less lag on mobs)
FEATURE ADDS
Observer Mode
On network game join, joiner will be toggled as an "Observer" - they will have no edit or interact rights. The Host can toggle this status in the networking menu. This can be a bit annoying (you have to do it each time someone joins, you can't save out permissions), but we wanted to get what relief out we could. More improvements to this functionality to come.