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Gristmill Studios Forum • View topic - Shotgun damage too "long"

Shotgun damage too "long"

Things you'd like to see in the game.

Shotgun damage too "long"

Postby Timpraetor » Sun Jan 26, 2014 11:35 pm

It feels like the current damage settings for the shotgun is a bit too long range. I realize that there's no atmosphere and gravity is a bit light, but a shotgun should be full damage for around 6 to 8 cubes and then fall off substantially after 10 due to the low mass of the pellets.
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Re: Shotgun damage too "long"

Postby JohnnyBlood » Mon Jan 27, 2014 4:02 pm

you know what bugs me is that a lot of fps logic is that a shotgun has less range than Hannah Montana's butt. A shotgun can easily go pass 10 yards and still be effective
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Re: Shotgun damage too "long"

Postby Timpraetor » Mon Jan 27, 2014 4:15 pm

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Re: Shotgun damage too "long"

Postby JohnnyBlood » Tue Jan 28, 2014 7:29 pm

tell you what. When Mississippi figures out what "timpraetor" its suppose to be and becomes warm again, I'll do some measurements with my 12 gauge so i don't feel like im talking out of my butt. I know it can go pretty far and still kill things.
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Re: Shotgun damage too "long"

Postby kathi » Fri Nov 07, 2014 2:35 am

Interesting, that's a possibility. There's some chance that we'll let classes morph into other classes down the road (this class can become an a, b, or c variant) so we left it separate per character for now.
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Re: Shotgun damage too "long"

Postby BriarFae » Thu Jan 01, 2015 3:36 am

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