Venerator Observatory

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What would you MOST like to see improved in the 360 version/game?

Character development
No votes
Improved and dynamic NPC's
No votes
Improved and dynamic tangible materials
Improved and dynamic weapons
No votes
Improved and expanded progressive storyline/plot
Better technical and lag development
Total votes : 8

Venerator Observatory

Postby Edge » Mon Apr 07, 2014 7:55 pm

Well, 15 hours of gameplay on the Xbox 360 version and I am very impressed. I recently created a Venerator observation unit and it happens to be one of my favorite rooms in my ever-expanding underground network. I primarily wanted to post these pictures for the staff working on the game, I believe these pictures may give them some creative and constructive ideas towards development. I certainly am excited for the next update already!

The Entrance to the room, the red laden signal switch leads to the transitory cage in the containment area

Observation deck, you can see the transitory cage and the venerator containment area

On top of the transitory cage, giving you a perspective of the containment area
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Re: Venerator Observatory

Postby ARCLIGHT545 » Fri Apr 25, 2014 1:12 am

Looks nice! BTW they are Venators :)
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Re: Venerator Observatory

Postby Timpraetor » Sun May 04, 2014 3:59 pm

ARCLIGHT545 wrote:Looks nice! BTW they are Venators :)

Don't blame Edge for that one. I've had autocorrect turn my Venator into Senator, Venerator and Venerated multiple times before I added it to my dictionary...
- brucoder on XBOX Live, Timpraetor on Steam and Desura
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Re: Venerator Observatory

Postby arham » Wed Feb 18, 2015 12:43 am

No clue but that is why I am working on this pack for everyone that wanted them and are willing to give up the other textures for the extra colored panels. I have a new light grey or white like panel I plan to add in to the build when I can. I also plan to put a picture up when I can and I also forgot the yellow panel in my screen cap so I will have to get that as well.
Lily lara
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